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Shock: Social Science Fiction : ウィキペディア英語版
Shock: Social Science Fiction

Shock:Social Science Fiction is a pen-and-paper indie RPG about the effects of the shock of cultural change on the individuals who make up that culture. The title is a reference to Alvin Toffler's Future Shock, the concept that rapid culture changes leave the members of the culture increasingly challenged by adaptation.
It was (first published ) in 2006 and has since been through two point version updates.
== Notable Features ==
The game is designed to be used by player to make "what if" science fiction, rather than science-flavored fantasy adventure. The science fiction elements (called "Shocks" in the text) deeply impact the world of the game-created fiction and are inextricable from the story.
Reviewer Jono Xia (wrote ),

... Because a game of Shock is built around real-world issues that you care about, your game is going to be a little deeper than just entertainment -- it's going to be a story that's about something. It's going to have some intellectual heft to it. It's going to get you thinking. For this reason, I think that playing Shock can actually be therapeutic: when you're feeling confused about some topic in the news, if you can't decide how you feel about some pressing social issue, if you see a new invention and wonder what it might mean, you can play a Shock game about it. Role-playing it out might help you and your friends work through your thoughts and explore possible consequences. In Shock, I think we might finally have an RPG that does what the best written SF does -- help us learn to cope with the rapid social and technological changes occurring in the modern world.

The game originated a system of counterstakes, called "intents" that raises the possibility of every player getting what they asked for, a process with deliberately ironic results.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Shock: Social Science Fiction」の詳細全文を読む



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